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DF Direct Weekly on Microsoft's Series X ray tracing 'leak', Unreal Engine 5 and Max Payne's return

Since we began DF Direct Weekly just over a year ago, there has always been one scenario we’ve been quietly dreading. If we’re making a show based around the latest gaming and technology news, what if there is no gaming and technology news? Thankfully something always emerges but last week was our closest brush yet to a content-free show.

Perhaps I’m over-exaggerating. After all, the arrival of Unreal Engine 5 and the release of The Matrix Awakens city sample for PC users is a big deal, along with the wealth of information ‘dropped’ in Epic’s State of Unreal presentation last week. And yes, we’ve got plenty to say about that – especially with the news that the next Tomb Raider game will ship on UE5, likely meaning the end of the excellent Foundation Engine used in the the latest series entries and of course, Marvel’s Avengers.

Possibly the most interesting news was the leak of a ray tracing enabled version of Minecraft for Xbox Series consoles. Path-traced features made their way into an insider built, but the code was quickly withdrawn. We have to wonder, why? When we first saw Xbox Series X way back in March 2020, Minecraft was the title used to showcase the hardware’s RT capabilities. Over two years on, we’re still waiting for the upgrade.

00:00:00 Introductions00:01:23 News 01: Minecraft RT leaks onto Xbox Series, promptly removed00:05:27 DF Supporter Q: Why do you think Microsoft seemingly doesn’t care about Minecraft on its own console?00:09:46 News 02: Remedy to remake Max Payne 1/200:18:14 News 03: Unreal Engine 5 out of early access00:36:36 DF Content Discussion: DF Retro Motorstorm00:45:49 DF Content Discussion: Doom RT00:54:14 DF Supporter Q1: How do you feel about the Steam Deck LCD display after some regular use now?00:58:17 DF Supporter Q2: What’s your thoughts on the potential of the Analogue Pocket 4 months on since release?01:02:18 DF Supporter Q3&4: How long do you give it before owning a VRR display for current gen consoles becomes a necessity? / Do you have any thoughts as to why it took so long for Sony to implement VRR?01:10:23 DF Supporter Q5: Jurassic Park Trespasser DF Retro WEN?01:12:32 DF Supporter Q6: Can variable rate shading replace dynamic resolution scaling?01:16:21 DF Supporter Q7: If my GeForce 1070 Ti dies, what do I get to replace it? Assume a $500ish budget.01:18:24 DF Supporter Q8: Is there ever a conflict about who gets to review a certain game?

Good news? How about the announcement of a remake for the original Max Payne and its sequel? Remedy is teaming up with Rockstar to remake the originals from scratch – and we’re hugely excited about it, especially as it’s going to be built on Remedy’s own Northlight engine. From our perspective, the question is the extent to which Remedy might expand and improve Northlight – while it’s still capable of great things, elements such as a more modern approach to TAA upscaling and integration of features like dynamic resolution scaling would be welcome.